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Lon strafe build
Lon strafe build












lon strafe build

One of the easiest and most effective ways to add depth to a linear design to litter it with side areas, secret chambers, and hidden collectibles.

lon strafe build

Poorly designed linear levels can feel cramped and confined, or like they’re railroading a player along a narrow, claustrophobic path. We wanted to create these memories for new players, and spent a significant part of development on secrets.” "I’ve had great moments with my friends talking about them and at times I was able to show off the secret and feel cool.

LON STRAFE BUILD PRO

" Doom, Tony Hawk Pro Skater 2, Postal 2, Duke Nukem 3D, Tomb Raider and Wolfenstein 3D all have great secrets that deepened my appreciation for them and created a sense of wonder." “Some of the most enjoyable memories of gaming I have are tied to secrets," says Glunt. So we decided to make all of our ranged enemies use visible projectiles.” We found projectiles made us feel more responsible for the damage we took, where as it was easier for players to blame the game with hit-scan enemies. “It feels great in Doom when you dodge an imp’s fireball,” Glunt says, “and it feels bad when a sergeant blasts you with his shotgun with no visible element to dodge. He fought to capture that thrilling sensation from the best FPSs of the ‘90s, of being fully in control of when or if you took damage. It was important for Glunt to always be motivating players to stay on the move in Strafe, and impart the feeling of skillfully weaving through a firefight, dancing out of the way of attacks and dealing death from all sides. And it's not simply drawing from old school shooters.ĭirector Thom Glunt was kind enough to to fill in the blanks for me, outlining the games that inspired five key design choices that Pixel Titans made.ġ) The constant balance between offense and defense But beneath the chunky low-poly graphics, Strafe is a unique and original synthesis of classic game styles and mechanics.














Lon strafe build